Young adults are presumed to be healthy but the available evidences indicates a gradual decline of about -0.02SD of fluid abilities starting in third decade of life. Brain training games are the new emerging methods for various domains of cognitive training. The purpose of this study is to identify the effectiveness of brain training games for perceptual speed, working memory and spatial orientation in young adults. Forty-eight healthy young adults who were willing to participate in the study were recruited. After taking informed consent, participants were assigned to either of two groups by lottery method (Nintendo WII brain training group, Nintendo WII Exergame group). Participants in both the groups played their games for about 30-45 minutes per day, 5 days a week for 4 weeks. Measures of the cognitive function the Number Comparison Test, Trail Making Test, Backward Digit Span Test and Perspective Taking Spatial Orientation Test were conducted before and after intervention. The comparison of pre-intervention result of the two groups revealed no significant difference in all variables, while significant improvements were observed in all measuring variables of the two groups when comparing their pre and post treatment mean values. Furthermore, the Nintendo brain training groups showed a significant improvement in Number Comparison Test (p=0.02), Trail Making Test Part A (p=0.03) And B (p=0.05), Backward Digit Span Score Measure (P=0.02) and Perspective Taking Spatial Orientation Test (p=0.01) as compared to the Nintendo WII exergaming group. However no significant difference was noted on Backward Digit Span Length Measure. Nintendo WII brain training games are more efficient in improving perceptual speed, working memory and spatial orientation in young adults than Nintendo WII exergames.
Published in | International Journal of Neurologic Physical Therapy (Volume 4, Issue 1) |
DOI | 10.11648/j.ijnpt.20180401.12 |
Page(s) | 7-15 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2018. Published by Science Publishing Group |
Young Adults, Perceptual Speed, Working Memory, Spatial Orientation, Nintendo WII, Brain Training Games, Exergames
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APA Style
Garima Wadhwa, Shefali Walia. (2018). Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults. International Journal of Neurologic Physical Therapy, 4(1), 7-15. https://doi.org/10.11648/j.ijnpt.20180401.12
ACS Style
Garima Wadhwa; Shefali Walia. Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults. Int. J. Neurol. Phys. Ther. 2018, 4(1), 7-15. doi: 10.11648/j.ijnpt.20180401.12
AMA Style
Garima Wadhwa, Shefali Walia. Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults. Int J Neurol Phys Ther. 2018;4(1):7-15. doi: 10.11648/j.ijnpt.20180401.12
@article{10.11648/j.ijnpt.20180401.12, author = {Garima Wadhwa and Shefali Walia}, title = {Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults}, journal = {International Journal of Neurologic Physical Therapy}, volume = {4}, number = {1}, pages = {7-15}, doi = {10.11648/j.ijnpt.20180401.12}, url = {https://doi.org/10.11648/j.ijnpt.20180401.12}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijnpt.20180401.12}, abstract = {Young adults are presumed to be healthy but the available evidences indicates a gradual decline of about -0.02SD of fluid abilities starting in third decade of life. Brain training games are the new emerging methods for various domains of cognitive training. The purpose of this study is to identify the effectiveness of brain training games for perceptual speed, working memory and spatial orientation in young adults. Forty-eight healthy young adults who were willing to participate in the study were recruited. After taking informed consent, participants were assigned to either of two groups by lottery method (Nintendo WII brain training group, Nintendo WII Exergame group). Participants in both the groups played their games for about 30-45 minutes per day, 5 days a week for 4 weeks. Measures of the cognitive function the Number Comparison Test, Trail Making Test, Backward Digit Span Test and Perspective Taking Spatial Orientation Test were conducted before and after intervention. The comparison of pre-intervention result of the two groups revealed no significant difference in all variables, while significant improvements were observed in all measuring variables of the two groups when comparing their pre and post treatment mean values. Furthermore, the Nintendo brain training groups showed a significant improvement in Number Comparison Test (p=0.02), Trail Making Test Part A (p=0.03) And B (p=0.05), Backward Digit Span Score Measure (P=0.02) and Perspective Taking Spatial Orientation Test (p=0.01) as compared to the Nintendo WII exergaming group. However no significant difference was noted on Backward Digit Span Length Measure. Nintendo WII brain training games are more efficient in improving perceptual speed, working memory and spatial orientation in young adults than Nintendo WII exergames.}, year = {2018} }
TY - JOUR T1 - Effect of Nintendo WII Brain Training Games on Perceptual Speed, Working Memory and Spatial Orientation in Young Adults AU - Garima Wadhwa AU - Shefali Walia Y1 - 2018/01/19 PY - 2018 N1 - https://doi.org/10.11648/j.ijnpt.20180401.12 DO - 10.11648/j.ijnpt.20180401.12 T2 - International Journal of Neurologic Physical Therapy JF - International Journal of Neurologic Physical Therapy JO - International Journal of Neurologic Physical Therapy SP - 7 EP - 15 PB - Science Publishing Group SN - 2575-1778 UR - https://doi.org/10.11648/j.ijnpt.20180401.12 AB - Young adults are presumed to be healthy but the available evidences indicates a gradual decline of about -0.02SD of fluid abilities starting in third decade of life. Brain training games are the new emerging methods for various domains of cognitive training. The purpose of this study is to identify the effectiveness of brain training games for perceptual speed, working memory and spatial orientation in young adults. Forty-eight healthy young adults who were willing to participate in the study were recruited. After taking informed consent, participants were assigned to either of two groups by lottery method (Nintendo WII brain training group, Nintendo WII Exergame group). Participants in both the groups played their games for about 30-45 minutes per day, 5 days a week for 4 weeks. Measures of the cognitive function the Number Comparison Test, Trail Making Test, Backward Digit Span Test and Perspective Taking Spatial Orientation Test were conducted before and after intervention. The comparison of pre-intervention result of the two groups revealed no significant difference in all variables, while significant improvements were observed in all measuring variables of the two groups when comparing their pre and post treatment mean values. Furthermore, the Nintendo brain training groups showed a significant improvement in Number Comparison Test (p=0.02), Trail Making Test Part A (p=0.03) And B (p=0.05), Backward Digit Span Score Measure (P=0.02) and Perspective Taking Spatial Orientation Test (p=0.01) as compared to the Nintendo WII exergaming group. However no significant difference was noted on Backward Digit Span Length Measure. Nintendo WII brain training games are more efficient in improving perceptual speed, working memory and spatial orientation in young adults than Nintendo WII exergames. VL - 4 IS - 1 ER -