Purpose: Video gaming is popular worldwide, and its benefits and risks have come to the attention of health care providers across disciplines. Blink rate, blink amplitude, and tear film stability are compromised during dynamic, prolonged use of digital devices, which can result in symptoms of discomfort with contact lens wear. In addition to lens material and design, the choice of lens care cleaning and disinfecting solution can affect wearer satisfaction. The purpose of this evaluation was to compare real world experiences with a hyaluronan-containing contact lens multipurpose solution (MPS) among subjects classified as video gamers and non-gamers. Methods: This study was a prospective, single arm, open label survey of contact lens wearers who used a computer, smartphone, or tablet for a minimum of three hours daily. Contact lens-wearing gamers (subjects who reported that they play electronic games while wearing contact lenses 2-hours or more daily) and non-gamers were provided Biotrue MPS to use for at least seven-days while wearing a fresh pair of their respective habitual contact lenses. Subjects rated performance attributes via an online survey using a 6-point Likert scale. Results: At baseline, gamers were younger than non-gamers, more likely male, spent more time using digital devices daily, and were more likely to report they suffer from eyestrain, sensitive eyes, and red eyes. Both groups rated all queried lens-wearing performance attributes positively; gamers gave higher mean ratings than did non-gamers to 23 of 24 queried attributes, including all four pertaining to long durations of digital device use. After adjusting for both age and gender, significant differences favoring gamers were noted for all 24 attributes. Conclusions: Contact lens wearing gamers and non-gamers rated Biotrue MPS highly based upon various performance attributes. Biotrue MPS remains a good choice for general lens wear, as well as during tear film-challenging video game play.
Published in | International Journal of Ophthalmology & Visual Science (Volume 5, Issue 1) |
DOI | 10.11648/j.ijovs.20200501.15 |
Page(s) | 24-30 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2020. Published by Science Publishing Group |
Multipurpose Solution, Hyaluronan, Contact Lens, Video Game, Lens Comfort, Dryness
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APA Style
Marjorie Jeandervin Rah, William Thomas Reindel, Cynthia Denise Adams, Melissa Arielle Brostoff, Lisbeth Anne Wilson, et al. (2020). Assessment of a Multipurpose Solution by Video Gamers and Non-gamers. International Journal of Ophthalmology & Visual Science, 5(1), 24-30. https://doi.org/10.11648/j.ijovs.20200501.15
ACS Style
Marjorie Jeandervin Rah; William Thomas Reindel; Cynthia Denise Adams; Melissa Arielle Brostoff; Lisbeth Anne Wilson, et al. Assessment of a Multipurpose Solution by Video Gamers and Non-gamers. Int. J. Ophthalmol. Vis. Sci. 2020, 5(1), 24-30. doi: 10.11648/j.ijovs.20200501.15
AMA Style
Marjorie Jeandervin Rah, William Thomas Reindel, Cynthia Denise Adams, Melissa Arielle Brostoff, Lisbeth Anne Wilson, et al. Assessment of a Multipurpose Solution by Video Gamers and Non-gamers. Int J Ophthalmol Vis Sci. 2020;5(1):24-30. doi: 10.11648/j.ijovs.20200501.15
@article{10.11648/j.ijovs.20200501.15, author = {Marjorie Jeandervin Rah and William Thomas Reindel and Cynthia Denise Adams and Melissa Arielle Brostoff and Lisbeth Anne Wilson and Howard Marc Proskin}, title = {Assessment of a Multipurpose Solution by Video Gamers and Non-gamers}, journal = {International Journal of Ophthalmology & Visual Science}, volume = {5}, number = {1}, pages = {24-30}, doi = {10.11648/j.ijovs.20200501.15}, url = {https://doi.org/10.11648/j.ijovs.20200501.15}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijovs.20200501.15}, abstract = {Purpose: Video gaming is popular worldwide, and its benefits and risks have come to the attention of health care providers across disciplines. Blink rate, blink amplitude, and tear film stability are compromised during dynamic, prolonged use of digital devices, which can result in symptoms of discomfort with contact lens wear. In addition to lens material and design, the choice of lens care cleaning and disinfecting solution can affect wearer satisfaction. The purpose of this evaluation was to compare real world experiences with a hyaluronan-containing contact lens multipurpose solution (MPS) among subjects classified as video gamers and non-gamers. Methods: This study was a prospective, single arm, open label survey of contact lens wearers who used a computer, smartphone, or tablet for a minimum of three hours daily. Contact lens-wearing gamers (subjects who reported that they play electronic games while wearing contact lenses 2-hours or more daily) and non-gamers were provided Biotrue MPS to use for at least seven-days while wearing a fresh pair of their respective habitual contact lenses. Subjects rated performance attributes via an online survey using a 6-point Likert scale. Results: At baseline, gamers were younger than non-gamers, more likely male, spent more time using digital devices daily, and were more likely to report they suffer from eyestrain, sensitive eyes, and red eyes. Both groups rated all queried lens-wearing performance attributes positively; gamers gave higher mean ratings than did non-gamers to 23 of 24 queried attributes, including all four pertaining to long durations of digital device use. After adjusting for both age and gender, significant differences favoring gamers were noted for all 24 attributes. Conclusions: Contact lens wearing gamers and non-gamers rated Biotrue MPS highly based upon various performance attributes. Biotrue MPS remains a good choice for general lens wear, as well as during tear film-challenging video game play.}, year = {2020} }
TY - JOUR T1 - Assessment of a Multipurpose Solution by Video Gamers and Non-gamers AU - Marjorie Jeandervin Rah AU - William Thomas Reindel AU - Cynthia Denise Adams AU - Melissa Arielle Brostoff AU - Lisbeth Anne Wilson AU - Howard Marc Proskin Y1 - 2020/01/31 PY - 2020 N1 - https://doi.org/10.11648/j.ijovs.20200501.15 DO - 10.11648/j.ijovs.20200501.15 T2 - International Journal of Ophthalmology & Visual Science JF - International Journal of Ophthalmology & Visual Science JO - International Journal of Ophthalmology & Visual Science SP - 24 EP - 30 PB - Science Publishing Group SN - 2637-3858 UR - https://doi.org/10.11648/j.ijovs.20200501.15 AB - Purpose: Video gaming is popular worldwide, and its benefits and risks have come to the attention of health care providers across disciplines. Blink rate, blink amplitude, and tear film stability are compromised during dynamic, prolonged use of digital devices, which can result in symptoms of discomfort with contact lens wear. In addition to lens material and design, the choice of lens care cleaning and disinfecting solution can affect wearer satisfaction. The purpose of this evaluation was to compare real world experiences with a hyaluronan-containing contact lens multipurpose solution (MPS) among subjects classified as video gamers and non-gamers. Methods: This study was a prospective, single arm, open label survey of contact lens wearers who used a computer, smartphone, or tablet for a minimum of three hours daily. Contact lens-wearing gamers (subjects who reported that they play electronic games while wearing contact lenses 2-hours or more daily) and non-gamers were provided Biotrue MPS to use for at least seven-days while wearing a fresh pair of their respective habitual contact lenses. Subjects rated performance attributes via an online survey using a 6-point Likert scale. Results: At baseline, gamers were younger than non-gamers, more likely male, spent more time using digital devices daily, and were more likely to report they suffer from eyestrain, sensitive eyes, and red eyes. Both groups rated all queried lens-wearing performance attributes positively; gamers gave higher mean ratings than did non-gamers to 23 of 24 queried attributes, including all four pertaining to long durations of digital device use. After adjusting for both age and gender, significant differences favoring gamers were noted for all 24 attributes. Conclusions: Contact lens wearing gamers and non-gamers rated Biotrue MPS highly based upon various performance attributes. Biotrue MPS remains a good choice for general lens wear, as well as during tear film-challenging video game play. VL - 5 IS - 1 ER -