The scanning electron microscope (SEM) has evolved to become an indispensable tool for research and education in engineering, physics, nanotechnology, geosciences, materials science, biological sciences and other fields. However, training on a physical SEM is costly, time consuming, and often unavailable in economically disadvantaged areas. Advances in computer technology have made interactive three-dimensional (3D) virtual laboratory an effective tool for training in medicine and many engineering and technology fields. In the current work, in order to provide cost-effective hands-on training, a virtual 3D SEM was developed using the game development engine Unity 3D. It contains realistic 3D models of the physical components, created using 3ds Max®, a software for 3D modeling and rendering. The components are manipulated with scripts programmed using C# and JavaScript and then paired with the corresponding model. Users may view and operate the virtual instrument, save images for further analysis, and write a report. The developed virtual SEM was tested on diverse groups of users at multiple institutions, each divided to treatment and control groups. Feedback from these tests was collected and used for improvements in the overall quality of the simulated experience. In addition, users reported the experience of training on the virtual SEM as enjoyable.
Published in | International Journal of Materials Science and Applications (Volume 11, Issue 1) |
DOI | 10.11648/j.ijmsa.20221101.16 |
Page(s) | 37-41 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2022. Published by Science Publishing Group |
Scanning Electron Microscope (SEM), Simulation, Training, Computer Game, Virtual Reality
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APA Style
Pnina Ari-Gur, Igor Lapsker, Tyler William Bayne, Eric Allen Pietrowicz, Peter Thannhauser, et al. (2022). Interactive Virtual Scanning Electron Microscope Inspired by 3D Game-Design. International Journal of Materials Science and Applications, 11(1), 37-41. https://doi.org/10.11648/j.ijmsa.20221101.16
ACS Style
Pnina Ari-Gur; Igor Lapsker; Tyler William Bayne; Eric Allen Pietrowicz; Peter Thannhauser, et al. Interactive Virtual Scanning Electron Microscope Inspired by 3D Game-Design. Int. J. Mater. Sci. Appl. 2022, 11(1), 37-41. doi: 10.11648/j.ijmsa.20221101.16
AMA Style
Pnina Ari-Gur, Igor Lapsker, Tyler William Bayne, Eric Allen Pietrowicz, Peter Thannhauser, et al. Interactive Virtual Scanning Electron Microscope Inspired by 3D Game-Design. Int J Mater Sci Appl. 2022;11(1):37-41. doi: 10.11648/j.ijmsa.20221101.16
@article{10.11648/j.ijmsa.20221101.16, author = {Pnina Ari-Gur and Igor Lapsker and Tyler William Bayne and Eric Allen Pietrowicz and Peter Thannhauser and Spencer Hoin and Hermanu Joko Nugroho}, title = {Interactive Virtual Scanning Electron Microscope Inspired by 3D Game-Design}, journal = {International Journal of Materials Science and Applications}, volume = {11}, number = {1}, pages = {37-41}, doi = {10.11648/j.ijmsa.20221101.16}, url = {https://doi.org/10.11648/j.ijmsa.20221101.16}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijmsa.20221101.16}, abstract = {The scanning electron microscope (SEM) has evolved to become an indispensable tool for research and education in engineering, physics, nanotechnology, geosciences, materials science, biological sciences and other fields. However, training on a physical SEM is costly, time consuming, and often unavailable in economically disadvantaged areas. Advances in computer technology have made interactive three-dimensional (3D) virtual laboratory an effective tool for training in medicine and many engineering and technology fields. In the current work, in order to provide cost-effective hands-on training, a virtual 3D SEM was developed using the game development engine Unity 3D. It contains realistic 3D models of the physical components, created using 3ds Max®, a software for 3D modeling and rendering. The components are manipulated with scripts programmed using C# and JavaScript and then paired with the corresponding model. Users may view and operate the virtual instrument, save images for further analysis, and write a report. The developed virtual SEM was tested on diverse groups of users at multiple institutions, each divided to treatment and control groups. Feedback from these tests was collected and used for improvements in the overall quality of the simulated experience. In addition, users reported the experience of training on the virtual SEM as enjoyable.}, year = {2022} }
TY - JOUR T1 - Interactive Virtual Scanning Electron Microscope Inspired by 3D Game-Design AU - Pnina Ari-Gur AU - Igor Lapsker AU - Tyler William Bayne AU - Eric Allen Pietrowicz AU - Peter Thannhauser AU - Spencer Hoin AU - Hermanu Joko Nugroho Y1 - 2022/02/25 PY - 2022 N1 - https://doi.org/10.11648/j.ijmsa.20221101.16 DO - 10.11648/j.ijmsa.20221101.16 T2 - International Journal of Materials Science and Applications JF - International Journal of Materials Science and Applications JO - International Journal of Materials Science and Applications SP - 37 EP - 41 PB - Science Publishing Group SN - 2327-2643 UR - https://doi.org/10.11648/j.ijmsa.20221101.16 AB - The scanning electron microscope (SEM) has evolved to become an indispensable tool for research and education in engineering, physics, nanotechnology, geosciences, materials science, biological sciences and other fields. However, training on a physical SEM is costly, time consuming, and often unavailable in economically disadvantaged areas. Advances in computer technology have made interactive three-dimensional (3D) virtual laboratory an effective tool for training in medicine and many engineering and technology fields. In the current work, in order to provide cost-effective hands-on training, a virtual 3D SEM was developed using the game development engine Unity 3D. It contains realistic 3D models of the physical components, created using 3ds Max®, a software for 3D modeling and rendering. The components are manipulated with scripts programmed using C# and JavaScript and then paired with the corresponding model. Users may view and operate the virtual instrument, save images for further analysis, and write a report. The developed virtual SEM was tested on diverse groups of users at multiple institutions, each divided to treatment and control groups. Feedback from these tests was collected and used for improvements in the overall quality of the simulated experience. In addition, users reported the experience of training on the virtual SEM as enjoyable. VL - 11 IS - 1 ER -